Please fix all the compilation errors for Ray Tracing Shader “PathTracingMain”!
I read online that there was such a bug in version 6000.0.9 but it was fixed in 6000.0.10
Fixed in: 6000.0.10f1
but the problem is that I have version 6000.0.26f, and I get this error
Compute shader (SkyLUTGenerator): Property (_ShadowmapCascadeAtlas) at kernel index (3) is not set
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Please fix all the compilation errors for Ray Tracing Shader “PathTracingMain”!
as far as I know it has been fixed on Unity 6.0 starting 6000.0.28f1
In the meantime, if you can’t upgrade, deleting the local library folder and relaunching the project should normally be a good workaround for the issue.
updated to 6000.0.27f1. (this is the latest version, 28 is not available) created a new clean project, as soon as I turn on (Graphics > Path Tracing > Enabled) this error appears and accordingly the display disappears…
I reinstalled Unity and created a new clean project, but I keep getting the error
Compute shader (SkyLUTGenerator): Property (_ShadowmapCascadeAtlas) at kernel index (3) is not set
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Yes, it’s expected that the errors happens on a clean project.
The only way to fix it (until the .28f1 version) is not to reinstall unity nor create a new project but to delete the library folder of your project and relaunched it. This will force the reimport of some problematic assets that are in the template itself.
I tried both ways, but the only way to avoid these errors is to turn off everything that is connected to Ray Tracing, although the video card supports them (AMD Radeon RX 6600), I updated all the drivers, Unity to the latest version too…
@chap-unity I still see this error using Uniity 6000.0.55f1. Deleting the Library clears it on first launch, but on any subsequent domain reload it reappears.