I’m using simple Localize Texture Event with Asset Table that just contain flags to show which Locale is currently active and I get those errors:
When i use Assets Database method in editor everything works but when I try to build to Android or switch play mode script to use Existing build it shows those errors. It’s specific to Asset table as String table works normally. Any ideas?
Using Addressabless 1.19.9 and localization 1.0.3 on unity 2020.3.15f2
That seems to imply that the Texture is missing. Did you rebuild the addressables when you switched platform?
Yes - I’ve rebuilt it multiple times but problem persists. Also there’s no errors during build process. It just says that build was successfull.
If you select the texture is it marked as addressable in the inspector? The little tickbox at the top?
Could you try running the Asset Table addressable analyzer? Addressables Integration | Localization | 1.0.5
Here’s how analyzer looks like:
Texture is marked as addressable and groups look good too:
There seems to be an issue with the Russian flag. Does it say what’s wrong with it?
not really no - just exclamation mark. Tho I tested it with different graphics and the problem persists.
Ah I think its saying that you are referencing the texture in the scene TangramGame and also in an asset bundle so it will create duplicates. Its just a warning so unlikely to be the cause of this issue.
Could you try step 5 from here please Troubleshooting Addressables Issues
Is the error for all languages or just a particular one? Does it always say the same Key in the exception?