Errors in WebGL build, into webbrowser

Hi,

I have a WebGL project working well in Editor, in Play mode, but generates dozen of errors per second in javascript console, in a web browser (same errors in Firefox or Chrome). Probably one error per frame.

The error is in tjhe Javascript console is :

ScenarioMapEditor-WEBGL.framework.js.gz:10 ArgumentNullException: Value cannot be null.
Parameter name: shader

I suspect there is a call to a supposed shader, which is NULL, but not sure. My C# code does not manipulate shaders.

I built with “Development Build” ON, but not helpful.

I was able to use profiler but was not able to find where the error is triggered…

Any idea will be greatly appreciated !!!

To the left of “ArgumentNullException” there is a triangle button. Does this reveal more info?
If this prints out a callstack but without debugging info (method name, line number) try building with full exception support enabled - you can change this somewhere in Player Settings for the WebGL platform.

I can imagine you may be using a shader (through a material which may come from a 3rd party asset) that isn’t compatible with WebGL. But that is just a guess.

Thanks for your quick reply.
I open the triangle and I get the screenshot. Not very clear for me.

The exception handling was set to “full” in this case?

If not try again with this setting: