Why thyis don’t work i can’t understand.
Name "RimCullOff"
Cull Off
CGPROGRAM
#pragma vertex vert;
#pragma fragment frag;
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _MainTex_ST;
struct vertexOutput {
float4 pos : SV_POSITION;
float4 texcoord : TEXCOORD0;
};
vertexOutput vert (appdata_base i) {
vertexOutput o;
o.pos = mul(UNITY_MATRIX_MVP, i.vertex);
// the down line is where i have the problem with _MainTex on TRANSFORM_TEX
o.texcoord = TRANSFORM_TEX (i.texcoord, _MainTex);
return o;
}
fixed4 frag (vertexOutput i) {
fixed4 texCol = tex2D (_MainTex, i.texcoord);
return texCol * _Color;
}
ENDCG
This say: cannot implicitly convert from ‘const float2’ to ‘float4’ at line 82 (on d3d11)
WTF!!!