Hello,
I have a project that deals with several .txt files. I once asked how to ‘turn off’ certain folders, so that the .txt files doesn’t cause Unity to ‘focus’ on them, and ‘slow down’ my development time. I was shown to add a ‘~’ to my folder, and change ‘.txt’ to something other than ‘.txt’, so I changed my files to ‘.inf’ instead, and added a ‘~’ to my folder. Then, I noticed that there was an important .cs file inside the folder that I added a ‘~’ to, (that separately worked with the .txt files). The folder was an ‘added project’ to the current project that I was working with, so I moved the .cs file to my regular project’s folder (which the folder I added a ‘~’ to, was a sub-folder in my current project). Now, when I go to Visual Studio, errors (only in Visual Studio) show up that say the class is not recognized, BUT, Unity runs fine with no errors. It is just annoying when I see the errors in Visual Studio. I tried closing Visual Studio and then re-opening it. That doesn’t work. I even tried deleting and re-creating the file and even re-importing the file into Unity. That still doesn’t work. What should I do?
Thank you,
Michael S. Lowe