time >= m_lastUsedTime
timeSinceLastUsed >= 0
These errors fire one after another. Clicking on them in the console offers no further explanation. They do not stop my game from running, but they do halt an animation.
The only weirdness of note is that the animation is stuck in a state with its trigger still on.
The animation states go Normal → Pressed → Closed → back to normal. Normal → Pressed and Pressed → Closed happen on different trigger calls. When these errors are thrown, the animator is currently in the “Pressed” state, and the trigger to transition from Normal->Pressed is still turned on. Normally it would clear as soon as the transition to that state is done.
That’s all I got. Googling the errors gets me 4 results - in Chinese. Help is much appreciated.