We started using asset bundles (using Unity 5.3.2p3).
When building the bundles from a build script (that essentially calls BuildPipeline.BuildAssetBundles), we’re getting many errors such as:
Use IsAssetAvailable before calling AssetFromGUID
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget)
AssetBundles.BuildScript:BuildAssetBundles() (at Assets/AssetBundleManager/Editor/BuildScript.cs:24)
AssetBundles.AssetBundlesMenuItems:BuildAssetBundlesAndCopyToStreamingAssetsPreBuild() (at Assets/AssetBundleManager/Editor/AssetbundlesMenuItems.cs:43)
Variant folder path cannot be empty if we’re building a variant AssetBundle.
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget)
AssetBundles.BuildScript:BuildAssetBundles() (at Assets/AssetBundleManager/Editor/BuildScript.cs:24)
AssetBundles.AssetBundlesMenuItems:BuildAssetBundlesAndCopyToStreamingAssetsPreBuild() (at Assets/AssetBundleManager/Editor/AssetbundlesMenuItems.cs:43)
Has anyone else seen these? what are they and is this a bug ?