Errors with gravity switching...

One unbearably frustrating problem I have is that when a RigidBody stops moving, and I change the gravity, it does not function as ordered. I think this is a problem with the RigidBody stopping its code running when still, and only is triggered by applying a force, etc… How can this be fixed? Do I have to add a script that keeps the RigidBody functioning in the update method?

Thanks in advance!

I have already worked this out - just add a script that keeps them active by moving them 0.01f to the left and same to the right, so as to keep them dynamic :stuck_out_tongue: