I can’t build my project, i get these errors :
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Build completed with a result of ‘Failed’
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Exception: C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:70)
DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:242)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:41)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:59)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Failed running C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WindowsDesktop” --architecture=“x64” --configuration=“Release” --outputpath=“C:\Users\El Barto\Dev\Projets Unity\SpeedRacer\SpeedRacer\SpeedRacer\Temp/StagingArea/Data\Native\GameAssembly.dll” --cachedirectory=“C:\Users\El Barto\Dev\Projets Unity\SpeedRacer\SpeedRacer\SpeedRacer\Assets..\Library/il2cpp_cache” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/El Barto/Dev/Projets Unity/SpeedRacer/SpeedRacer/SpeedRacer/Temp/StagingArea/Data/Managed” --generatedcppdir=“C:/Users/El Barto/Dev/Projets Unity/SpeedRacer/SpeedRacer/SpeedRacer/Temp/StagingArea/Data/il2cppOutput”
stdout:
il2cpp.exe didn’t catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2010 with C++ compilers and Windows 7 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2010 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\10.0_Config\InstallDir” in the registry
Windows 7 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v7.0A\InstallationFolder” in the registry
Visual Studio 2013 with C++ compilers and Windows 8.1 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2013 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\12.0_Config\InstallDir” in the registry
Windows 8.1 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v8.1\InstallationFolder” in the registry
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)
Visual Studio 2015 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir” in the registry
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
� Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
� il2cpp.Program.DoRun(String[ ] args)
� il2cpp.Program.Run(String[ ] args)
� il2cpp.Program.Main(String[ ] args)
stderr:
Exception non g�r�e�: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2010 with C++ compilers and Windows 7 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2010 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\10.0_Config\InstallDir” in the registry
Windows 7 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v7.0A\InstallationFolder” in the registry
Visual Studio 2013 with C++ compilers and Windows 8.1 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2013 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\12.0_Config\InstallDir” in the registry
Windows 8.1 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v8.1\InstallationFolder” in the registry
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)
Visual Studio 2015 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir” in the registry
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
� Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
� il2cpp.Program.DoRun(String[ ] args)
� il2cpp.Program.Run(String[ ] args)
� il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List
1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action
1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:70)
DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:242)
DesktopStandalonePostProcessor:postProcess(BuildPostProcessArgs) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:41)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Windows errors:
Signature du problème :
Nom d’événement de problème: CLR20r3
Signature du problème 01: il2cpp.exe
Signature du problème 02: 0.0.0.0
Signature du problème 03: 5dd92b2b
Signature du problème 04: Unity.IL2CPP.Building
Signature du problème 05: 0.0.0.0
Signature du problème 06: 5dd92b19
Signature du problème 07: 32
Signature du problème 08: 4d
Signature du problème 09: System.InvalidOperationException
Version du système: 6.1.7601.2.1.0.256.1
Identificateur de paramètres régionaux: 1036
Information supplémentaire n° 1: 0bda
Information supplémentaire n° 2: 0bda85d402fabda5e14f9d2e7848aadf
Information supplémentaire n° 3: b914
Information supplémentaire n° 4: b914345eb8cf5d07c8522e23a5d737ca