Escape The Mine (iOS Android)

Hi,

here is my latest mobile game. It’s called “Escape The Mine”.

The full version is 0.99$ (depending on country) or FREE for Android (with ads) and has 400 labyrinths (the lite version 12).

Google Play:
https://play.google.com/store/apps/details?id=com.pixelperfectdude.escapethemine
FREE (ads): https://play.google.com/store/apps/details?id=com.pixelperfectdude.escapetheminelite

AppStore:
https://itunes.apple.com/us/app/escape-the-mine/id672858135
LITE: https://itunes.apple.com/us/app/escape-the-mine-lite/id672868708

http://www.escapethemine.com

Facebook site:

Personal sites:

Looks nice and downloaded the lite version to give it a go however there appears to be another game in the app store with the exact same name! (with many more downloads and fairly good rating)

Yeah, I’ve noticed this a little bit to late :frowning: I already had everything ready, like logo, the
site address.The site http://www.escapethemine.com currently leads to my site http://ww.pixelperfectdude.com but i think the game site will be ready in a few days.

I also forgot to mention that I’m waiting for the Apple review, so the iOS version should be out in a few weeks from now.

If I have somefree time I’ll post some development process stuff. I’ve made the game myself in less than a month and I came across some “interesting” problems that are not easy to find in the documentation or the unity forum.

Cool I’ll be interested in hearing about it.

I gave it a try and kind of liked it.

I liked how the character stayed perfectly in the middle of the halls all the time. I think adding some rooms or other defining features so not all halls would be good to add some difference. I felt like I was doing the same thing every time with a new skin.

Pretty good overall you should be proud.

Thanks mate :smile:

I’m still thinking about some additional feautures that would make the game more “likeable” when You play for some longer time. You’re probably right about that rooms, I never thought about that. I’ll give it a try. I want to add 200 more levels soon, and this will be a good time to add something new to the game. I can’t tell You the theme of the levels, cause it’s still a secret :wink:

The fun thing about making it is that I’ve made a html/javascript editor for the labyrinths and 200 levels will take me less than 2 days :smile: I’ll share how this thing works as soon as can and post a link here to :wink:

I added a YouTube video to the main post if someone is interested. It should also be visible in Google Play in a few minutes.

I think you need to be careful about making levels just because it is so trivial for you. If the levels don’t offer something new you won’t get engagement. 400 is a loooot, but im guessing they are pretty similar. Have you played through them all?

You’re probably right :frowning: Currently the levels differ in size. The first are on a grid 16x16 and the last 38x38. Here is a img showing the difference:

1299827--60331--$maze.jpg

I’m thinking about some additional stuff and maybe I’ll finish it by the end of the week.

Here is a link to sketchfab.com, where You can upload Your 3D models. I’ve uploaded something from the game:

Yeah!!! Escape The Mine is in AppStore now!!! Check it out all You Apple lovers :smile:

Full Version: https://itunes.apple.com/us/app/escape-the-mine/id672858135
Lite Version: https://itunes.apple.com/us/app/escape-the-mine-lite/id672868708

New version available for Android. Still waiting for Apple review. Here are some screens and Youtube video:

:

Nice game - good job done! Tested it on iPhone - runs smoothly.

Like the ambient - spooky :slight_smile: Maybe UI is a bit too ‘pixely’, but perhaps this was intended?

Yeah, this was what i wanted from the start. When You play there are two 128x128 textures and one 64x64, it’s about 10-12 drawcalls and 10 000 verts so it runs basically on everything. And because I’m all alone this was a much quicker and easier way.

I’ve just changed the Android LITE version to FREE with ads. You can now check all the labyrinths! :stuck_out_tongue:

The link’s the same:
https://play.google.com/store/apps/details?id=com.pixelperfectdude.escapetheminelite

Just scheduled this to install when tablet starts (its charging now)

Also should it be ‘4 creatures haunting mines’

Who knows, looks good anyway so will give it a try later.

Oh nooo! Gonna change this tomorrow :wink: Thanks :wink:

I have to say your game is now so much better than when you first released. It is night and day. I hope things are working out well with the downloads.

I actually really like the pixel interface and am currently working on a very pixelly(is that a word lol) game

Thanks Raider :wink: Currently I have about 40-50 downloads a day. Yesterday I added AdMob and now I’ll try to get to know it because I got 2 games coming before Christmas :stuck_out_tongue: If anybody has some resources about setting up the mediation please share. I’ll share the results of ads in my games :wink: