Looks nice and downloaded the lite version to give it a go however there appears to be another game in the app store with the exact same name! (with many more downloads and fairly good rating)
Yeah, I’ve noticed this a little bit to late I already had everything ready, like logo, the
site address.The site http://www.escapethemine.com currently leads to my site http://ww.pixelperfectdude.com but i think the game site will be ready in a few days.
I also forgot to mention that I’m waiting for the Apple review, so the iOS version should be out in a few weeks from now.
If I have somefree time I’ll post some development process stuff. I’ve made the game myself in less than a month and I came across some “interesting” problems that are not easy to find in the documentation or the unity forum.
I liked how the character stayed perfectly in the middle of the halls all the time. I think adding some rooms or other defining features so not all halls would be good to add some difference. I felt like I was doing the same thing every time with a new skin.
I’m still thinking about some additional feautures that would make the game more “likeable” when You play for some longer time. You’re probably right about that rooms, I never thought about that. I’ll give it a try. I want to add 200 more levels soon, and this will be a good time to add something new to the game. I can’t tell You the theme of the levels, cause it’s still a secret
The fun thing about making it is that I’ve made a html/javascript editor for the labyrinths and 200 levels will take me less than 2 days I’ll share how this thing works as soon as can and post a link here to
I think you need to be careful about making levels just because it is so trivial for you. If the levels don’t offer something new you won’t get engagement. 400 is a loooot, but im guessing they are pretty similar. Have you played through them all?
Yeah, this was what i wanted from the start. When You play there are two 128x128 textures and one 64x64, it’s about 10-12 drawcalls and 10 000 verts so it runs basically on everything. And because I’m all alone this was a much quicker and easier way.
I have to say your game is now so much better than when you first released. It is night and day. I hope things are working out well with the downloads.
I actually really like the pixel interface and am currently working on a very pixelly(is that a word lol) game
Thanks Raider Currently I have about 40-50 downloads a day. Yesterday I added AdMob and now I’ll try to get to know it because I got 2 games coming before Christmas If anybody has some resources about setting up the mediation please share. I’ll share the results of ads in my games