Essential Kit : Mobile (iOS, Android) [Need Prime31 / Easy Mobile / Stans Assets replacement?]

Essential Kit (V3) (a.k.a Cross-Platform Native Plugins : Essential Kit), is a modular Unity plugin built for mobile game developers who want to integrate native iOS, tvOS and Android features without juggling multiple SDKs or writing platform-specific code.

Whether you’re launching a casual game or scaling a live service title, Essential Kit simplifies adding in-app purchases, cloud save, leaderboards, achievements, push notifications, local notifications, deep linking, address book access, app shortcuts, app update prompts, rating, background task execution, media capture and sharing, native UI dialogs, real-time network monitoring, and in-app web views—all through a unified, mobile-optimized API for Unity.

| Earlier known as Cross-Platform Native Plugins: Essential Kit

:white_check_mark: Future Ready

  • Supports iOS 18 & Android API 35
  • Minimum Deployment: iOS 15+, Android API 21+

:glowing_star: 450+ five-star reviews

Used by 25,000+ developers worldwide

:tada: New Features :tada:

  • App Shortcuts – Add shortcuts for app icons dynamically
  • Task Services – Run tasks in the background seamlessly
  • tvOS Support (Beta)

:tada: Upcoming

  • On popular demand, we started working on Android PC Support

:wrapped_gift: Bonus for Customers!

We Open Sourced Ads Kit - This helps in integrating Ads in your games easily! (No code required!)

:pushpin: Important Links

Unity Forum Thread

Tutorials

API Reference

Support

Roadmap

Upgrade Guide

:sparkles: Highlights

:check_mark: Unified API Design – Write one codebase for all platforms!

:check_mark: Easy Installation – Set up in minutes

:check_mark: No Native Knowledge Required – We handle the complexity

:check_mark: Editor Simulation – Test most features without a device

:check_mark: Auto Manifest Generation – No need to manually modify Android/iOS settings

:check_mark: Selective Features – Include only what you need to keep builds lightweight

:check_mark: Complete ASMDEF Support – Improved project organization

:check_mark: Full Source Code Included – Transparency and flexibility

:check_mark: Detailed Tutorials – Step-by-step guides for setup

:check_mark: Works with Unity Cloud Build & Batch Mode

:check_mark: Actively Supported Since 2015 :rocket:

:fire: Features

:ledger: Address Book – Access User Contacts

  • Fetch contacts from the user’s address book
  • Apply constraints (e.g., must include email, phone number)
  • Supports pagination for large contact lists

:pushpin: App Shortcuts – Quick Access from App Icon

  • Dynamically add/remove shortcuts for app icons
  • Customize shortcuts with icons & actions

:loudspeaker: App Updater – Keep Users on the Latest Version

  • Detect if an update is available for the app
  • Prompt users to update optionally or forcefully

:shopping_cart: Billing Services (IAP) – Secure In-App Purchases

  • Fetch product details from stores
  • Supports Consumable & Non-Consumable items
  • Handles Subscriptions & Multi-Tier Offers
  • Restore purchases
  • Uses StoreKit v2 (iOS) and Billing Client 7.1.1 (Android)

:cloud: Cloud Services – Sync Data Seamlessly

  • Sync game data across devices for free
  • Auto-syncs with iCloud (iOS) & Saved Games (Android)
  • Supports multiple data types (long, string, byte array, etc.)

:link: Deep Link Services – Smart Linking to Content

  • Supports Universal Links (iOS) & App Links (Android)
  • Works with custom URL schemes
  • Retrieve deep link data easily

:trophy: Game Services – Competitive Features for Players

  • Authentication (Game Center on iOS, Google Play Services on Android)
  • Leaderboards – Submit and display scores
  • Achievements – Track and reward player progress
  • Custom UI Support for Leaderboards & Achievements
  • Attach Tags to leaderboard scores for better context tracking

:camera: Media Services – Handle Images & Videos

  • Select, Capture, Save media content
  • Works with multiple file formats
  • No additional permissions required where applicable

:desktop_computer: Native UI – Platform-Specific Dialogs & Pickers

  • Native alert dialogs with text fields & buttons
  • Date & Time Pickers

:globe_with_meridians: Network Services – Detect Connectivity

  • Check online status at runtime
  • Event-based updates when network status changes

:bell: Notification Services – Keep Users Engaged

  • Local & Push Notifications
  • Supports time-based & calendar-based triggers
  • Custom payload keys for advanced use cases
  • Repeat Scheduling and Persistence after reboot

:star: Rate My App – Encourage Store Ratings

  • Auto-prompt users based on pre-set conditions
  • Native store rating dialogs
  • Optional pre-confirmation dialog

:outbox_tray: Sharing – Seamless Content Sharing

  • Generic share sheet
  • Share via Messages, Email, Facebook, WhatsApp, Twitter
  • Supports multiple attachments

:hourglass_not_done: Task Services – Run Tasks in Background Efficiently

  • Keep tasks running even when the app is backgrounded
  • Auto-handles background processing quota expiration

:hammer_and_wrench: Utilities – Essential Tools

  • Open application settings
  • Open app store page

:globe_showing_europe_africa: Web View – Integrated In-App Browser

  • Load local & remote webpages
  • Supports custom dimensions
  • Evaluate JavaScript inside WebView
  • Receive messages from web pages
  • Access native file dialogs & camera from WebView

:bullseye: Includes Ads Support (can have mediation) from Ads Kit

:pushpin: Notes

  • Add “com.unity.nuget.newtonsoft-json”: “2.0.0” (or higher) to Packages/manifest.json
  • tvOS platform doesn’t support features like Address Book, App Shortcuts, Media Library, Web View, Date Picker and Sharing - As these are natively not supported or allowed by tvOS platform. But rest of the features are supported and unsupported features has null implementations ready.

:chart_increasing: Upgrade Strategy

We regularly update the plugin to stay compliant with evolving platform guidelines, OS changes, and industry standards. A minimal upgrade fee is applied for each major version.

:magnifying_glass_tilted_left: More info

:light_bulb: Why Choose Us?

:white_check_mark: Custom-Coded & Privacy-First – No third-party dependencies

:white_check_mark: Fastest Native API Updates – Always the first to adopt latest changes

:white_check_mark: Automated Setup – Manifest generation, dependencies, and post-processing

:white_check_mark: Future-Proof – Open-sourcing major components to avoid vendor lock-in

:package: Third-Party Compatibility

Questions? Contact our support team

:video_game: Other Plugins You Might Like

:movie_camera: Screen Recorder Kit – High-Quality Gameplay Recording

:robot: Easy ML Kit – AI & Machine Learning for Unity

:bar_chart: Reporting Kit – Performance Analytics & Debugging

:loudspeaker: Story Kit – Share to Instagram Stories

:rocket: Ads Kit (Open Source) – Cross-Platform Ads Management

:locked_with_key: Permissions Kit (Open Source) - Cross-Platform permissions handling

Essential Kit – The Ultimate Mobile Starter Kit for Game Developers!

2 Likes

Thanks a lot to the users who are supporting us by choosing our product! Hope you guys like it!

Hi Guys, playing with your plugin and having a little problem , what I
am doing wrong ? :slight_smile:

Using Unity 5 & Mac & Default settings, created empty project and
using your DemoScene.

On Amazon FIRE HD Tablet PickImage from Camera does not launch the
Camera at all.

Log mentions something about:
Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowType
argument does not refer to a valid native window.

ON HTC One , Camera is launched and taking photo but returning only
Image picker was closed, reason = FAILED message without texture.

Any ideas?

Thanks for the help

Hi JariHuomo,
Thanks for writing to us. We are looking into the issue currently.
Could you paste us the log for HTC one if you don’t mind?

Thankyou.

Seems like some kind of permission problem:
/HTCCamera(12454): saveAndFinish() - contentUri = ‘content://com.voxelbusters.nativeplugins.fileprovider/SHARING_DIR/mediaPicker-camera-image.jpg’

E/HTCCamera(12454): saveAndFinish() - Cannot save data to ‘content://com.voxelbusters.nativeplugins.fileprovider/SHARING_DIR/mediaPicker-camera-image.jpg’

E/HTCCamera(12454): java.lang.SecurityException: Permission Denial: opening provider com.voxelbusters.nativeplugins.extensions.FileProviderExtended from ProcessRecord{42c8bcd8 12454:com.htc.camera/u0a303} (pid=12454, uid=10303) that is not exported from uid 10493

E/HTCCamera(12454): at android.os.Parcel.readException(Parcel.java:1474)

E/HTCCamera(12454): at android.os.Parcel.readException(Parcel.java:1428)

E/HTCCamera(12454): at android.app.ActivityManagerProxy.getContentProvider(ActivityManagerNative.java:3037)

E/HTCCamera(12454): at android.app.ActivityThread.acquireProvider(ActivityThread.java:5224)

E/HTCCamera(12454): at android.app.ContextImpl$ApplicationContentResolver.acquireUnstableProvider(ContextImpl.java:2469)

E/HTCCamera(12454): at android.content.ContentResolver.acquireUnstableProvider(ContentResolver.java:1448)

E/HTCCamera(12454): at android.content.ContentResolver.openAssetFileDescriptor(ContentResolver.java:929)

E/HTCCamera(12454): at android.content.ContentResolver.openOutputStream(ContentResolver.java:692)

E/HTCCamera(12454): at android.content.ContentResolver.openOutputStream(ContentResolver.java:668)

E/HTCCamera(12454): at com.htc.camera.HTCCamera.saveAndFinish(HTCCamera.java:3044)

E/HTCCamera(12454): at com.htc.camera.HTCCamera.returnRequestedMedia(HTCCamera.java:2981)

E/HTCCamera(12454): at com.htc.camera.actionscreen.RequestActionScreen.onDoneClicked(RequestActionScreen.java:73)

E/HTCCamera(12454): at com.htc.camera.actionscreen.RequestActionScreen.access$000(RequestActionScreen.java:21)

E/HTCCamera(12454): at com.htc.camera.actionscreen.RequestActionScreen$1.onClick(RequestActionScreen.java:192)

E/HTCCamera(12454): at android.view.View.performClick(View.java:4470)

E/HTCCamera(12454): at android.view.View$PerformClick.run(View.java:18593)

E/HTCCamera(12454): at android.os.Handler.handleCallback(Handler.java:733)

E/HTCCamera(12454): at android.os.Handler.dispatchMessage(Handler.java:95)

E/HTCCamera(12454): at android.os.Looper.loop(Looper.java:157)

E/HTCCamera(12454): at android.app.ActivityThread.main(ActivityThread.java:5867)

E/HTCCamera(12454): at java.lang.reflect.Method.invokeNative(Native Method)

E/HTCCamera(12454): at java.lang.reflect.Method.invoke(Method.java:515)

E/HTCCamera(12454): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858)

E/HTCCamera(12454): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:674)

E/HTCCamera(12454): at dalvik.system.NativeStart.main(Native Method)

D/Event (12454): [HTCCamera.SelfFinishing] rasing

D/Event (12454): [HTCCamera.SelfFinishing] raised

W/ActivityManager( 744): Permission Denial: opening provider com.voxelbusters.nativeplugins.extensions.FileProviderExtended from ProcessRecord{42c8bcd8 12454:com.htc.camera/u0a303} (pid=12454, uid=10303) that is not exported from uid 10493

On iOS a little problem too. It is taking a photo, but it does not let user to change crop position

Hi @JariHuomo ,

iOS issue
We cross checked with Apple’s sample code and even it has the same functionality. So this seems like a default behaviour on iOS.

Android Issue
Can you please share info about the Android version installed in your HTC and Amazon FIRE HD Tablet. We are currently looking into this and please check our forum for updates on this issue.

Hi @JariHuomo ,
Thanks for your time. As we don’t have direct access to Amazon device, got a bit late. Thanks to Amazon cloud testing!
We see Amazon devices need explicit Camera permission which isn’t a requirement for many devices.

On this occasion, we would like to add a new feature in the next release. Have a look at the attachment rough sketch for getting the idea on how we can make it easier for permissions part. This will help a lot in avoiding editing Manifest file.

Hope you love it :).

We will send you a private message on the fixes and update in forum as well. We include these in the coming update which will have the new features as early as we can.

2081791--136064--PermissionSelector.png

DOWNLOAD LITE VERSION FOR FREE !!!

We would like everyone to experience ease of coding to access native features using our plugin. So our team had decided to release lite version of plugin and we are pleased to announce that Lite Version of Native Plugins package is approved by Unity and currently live @ Asset Store. So hurry up and download a new copy of Lite Version for free!!!

Download link: Unity Asset Store - The Best Assets for Game Making

IMPORTANT NOTE FOR LITE VERSION USERS!!!

Follow these instructions before exporting Full Version package
Step 1: Delete “Assets/VoxelBusters/NativePlugins” folder.
Step 2: Delete “smcs.rsp”, “gmcs.rsp”, “us.rsp”, “boo.rsp” files from your Assets directory.
Step 3: Thats it. Now you can import our full version package.

Great asset. I’m using the ultra package for push notifications and it works great after clarifying few things from author + author is very responsive with support. Highly recommended

Thanks @Cromfeli for your kind words :slight_smile: We are glad that you liked our product :slight_smile:

NEW UPDATES RELEASED!!!
Cross Platform Native Plugins v1.03 is released and available for download @ Unity Asset Store.

Release Notes:
[Android] Added new features for Notification customization. Now can configure LargeIcon and Custom Sound
[Android] Pick Image and Camera access fixes on Android 4.4 versions. Thanks to Kino Lam for reporting!
[Android] Network Data Usage fix. Thanks to @Cromfeli for reporting!
[Android] Now for sharing files, it picks external directory if available. Else it will use content provider.
Changed from hostName to IPAddress in NetoworkConnectivity.
Added method to initialize Network Connectivity instead of making default call.
Some Minor bug fixes.

Important:
Delete package folders before updating.

IMPORTANT NOTE FOR LITE VERSION USERS!!!

Few hours back, Kapolas Alexandros reported build issue on iOS platform and on investigating, we found that we had forgot to remove few native iOS files which are functional only on full version. So apologies for the inconvenience caused for our Lite Version users.

Good news is that, we have already submitted the package with the required fixes and its currently under review. We will keep you updated regarding its status. And for those who want a fix immediately, please contact us at support@voxelbusters.com and we will share the unofficial package.

Guys, If you liked our product then please share your opinion and ratings at Unity Asset Store. And incase if you are not happy, then please contact us at support@voxelbusters.com share your feedback and pointers for improving this product and help us to make it better.

We at VB, graciously accept compliment as well as criticism for our work, as it helps us to push ourselves towards excellence :slight_smile:

1 Like

Lite Version: New Updates!!!
Please download the latest version of the plugin from AssetStore.

Release Notes:

  • Removed unused libraries from lite version package, which caused build errors on iOS platform. Thanks to Kapolas Alexandros for reporting.

Important:

  • Delete package folders before updating.

Hi I just bought this but there is no documentation on how to use it that I can see. All I can find is a link to the forum that talks about a step by step that isn’t ready yet and a couple of assets in the folder for changing settings, and a link to a DOxygen documentation website. Where are the tutorials to set this up?

Hi @PsychoPsam ,
Integration for iOS is plug and play.
For Android Integration, please replace PASTE_BUILD_IDENTIFIER_HERE with your build identifier. You can find Manifest file under Assets/Plugins/Android/Native-Plugins_Lib folder. If you already have a root manifest, please make sure you have the required flags mentioned in AndroidManifest_root_activity_settings_sample.txt file. [ http://inft.ly/3bHCHZ8 ]

Please let us know if you see any other issue while using the plugin. Please shoot a mail [ support@voxelbusters.com ]if you have any questions.

We are currently working on tutorials and will be up soon.

Please download the work in progress tutorials from here [ http://inft.ly/3dAYzXX ]. Sorry for the inconvenience.

Great News Guys!!! Next Version of CPNP will include Android Manifest auto-generation support. Using this functionality, CPNP will auto generate Android Manifest based on native features you choose to use within your game. And is even capable of tracking Player Settings changes and updates Android Manifest accordingly. This makes CPNP completely Plug n Play.

Currently these changes are in test phase and a new update will be rolled out in few days.

Can I Share a screenshot with this plugin!? Thanks