Is there a a list of essentials plugins or package that you can recommend for me? I mean I’m a back-end guy and one of thing that I don’t like on Corona framework is a lack of a coherent game architecture. I mean everything is pointing to write all the code on same game loop backend file, i’ve solve this using some ninja and trick ways to avoid this, I’ve search and I’ve found this plugin StrangeIoC to structure my game project with unity
Is there more plugins like this? Can you point me a list of must have plugins that every unit guys must have? Or I can see some tutorial where I can see a project structure of a real project? I mean I’ve see a lot of tutorials and that’s is pretty help, but non of this are talk about I do manage files and procjet on a big project or a real project.
By the end of my book Unity in Action I have the reader build up their project’s architecture using a Service Locator for centralized data. It’s still not a huge game, but there are dozens of script files and multiple scenes. There’s no single way you have to organize a big project, that’s just how I do it.
As for essential plugins and packages, I would argue that there aren’t any. I have a few I use here and there for specific needs, e.g., Vectrosity for drawing lines. But most projects don’t need to draw any lines, so I don’t use it in those.
There are no plugins or packages that I use in every project, and as a I beginner, I would advise you to mainly stick with what comes out of the box until you feel a pressing need for something more.