Seems like this feature was promised a long time ago, but the eta isn’t even announced. Can anyone from the Unity team shed some light on me, please?
I’ve been creating and manipulating meshes in jobs for a year. What’s stopping you?
I’ve seen your replies on similar threads before, I also saw your demo video, very nice indeed. However I was not able to reproduce the method(s) you were using on my own, I only managed to generate height values inside jobs and still need to set verticies from the main thread.
There isn’t any solid way to do this, you need to use some hacky unsafe methods that are even further from being production ready than the actual unity dots.
So if you could be so kind and explain to me how you are currently doing it, I would be really thankful. (I found out that some of the ways you used on your previous answers have since been deprecated, or are about to be deprecated)
Also a side question, do you still have all chunks as GameObjects or entities? Because I could find no way to have different meshes on entities in the same entity group. I’d like to do LOD on jobs but with my current knowledge I can’t figure out which way would be the best, especially if chunks need to be gameobjects.
Thank you.