Hi @unity_bill , @davidla_unity , @TreyK-47 . Can I know the ETA of releasing DOTS Addressables preview/experimental package? The plan is at 2020 but until now I still didn’t see any sign of releasing.
Hi @unity_bill , @davidla_unity , @TreyK-47 . Can I know the ETA of releasing DOTS Addressables preview/experimental package? The plan is at 2020 but until now I still didn’t see any sign of releasing.
Would also like to get an Update about this. Currently trying to integrate Entity conversion into Addressables myself and would like to know whether to build a temporary workaround (to be replaced soon) or a more robust solution to possibly release with.
I’ll ping the team for an update.
Hi - it is in active development but unfortunately I am unable to give specific release date.
@PaulBurslem thanks for the update on this. I will try to create my own solution then. Would you mind taking a look at this thread ( https://forum.unity.com/threads/entity-conversion-with-custom-operation.1073135/ ) regarding custom operations for entity conversion?
It would be great if it was possible to chain a custom operation as a kind of post processor to each loading operation.
I can think of mutliple other cases where this would be useful.
Hi @PaulBurslem . Until dots addressables preview release is available, can u add support at the next version of public release of Addressables package and Entities package as temporarily solution? I will explain how it works. For dots project when u install Addressables package, Entities package will switch to Addressables code path to load assets. Then all the Entities generated asset files will be moved into addressables group by default and it will be loaded by Addressables API in Entities package. When u build addressables, all the dots related assets will be created at the addressables folder.
Hi there, and sorry for bumping up this thread if it was already dead. This is a question for @TreyK-47 and @PaulBurslem
We are in active development of a game (currently in Unity v2022.1.1f1) whose primary tech feature is that the entire game happens in just one single .unityscene, from Main Menu to End Credits. I am right now treating every scenario and its assets as Addressables and loading them asynchronously in the background.
So far so good, and it works like a charm with very minor hiccups here and there - at least on an SSD. I am interested in the DOTS version of the Addressables system, since moving it to Jobs and being able to apply the Burst compiler to it would be a major step forward for the performance and scalability of the game.
We are still ~2 years away from release so there is still time, but I would like to know if it is still in active development and if there is some new ETA.
Thanks!