Will DOTS Cinemachine going to release soon this year to get proper camera system at dots land without require to use game object land Cinemachine with hack anymore? I have been waiting for this for years. I hope to get a preview release soon
No release this year. That said we’re very much aware of the pain of camera interoperability.
@optimise what is the hack you’re speaking of? I’m wondering how to get my game object camera to interact with my dots physics/rendering. Is that something you’re currently doing?
Posting here to see if there is any update on when DOTS-compatible cinemachine will be available. At least with DOTS physics. It’s been a long time & hard to believe this is not a priority.
A long time ago I wrote a de-occluder for cinemachine 3 for Dots physics. I can’t say that it was made optimally, but nevertheless, it worked as far as I remember.