When official will release DOTS Cinemachime? Is that only available at Unity next gen? I’m waiting for DOTS Cinemachime for years.
I want that too.
My main issue is with the deocluder.
I can make an approximate de-oclusion behavior with a raycast and orbital camera, but that is very crude compared to the deocluder itself.
And as far as I can tell there is no way to “inject” obstacle data into the occluder to make it resolve the collision I could collect from DOTS physics?
I’ve got a workaround for the tracking and I’m sure the ecs for all feature will make it even easier.
But I’m not sure about the unified physics; will that also solve the de-oclusion issue ?