When official will offer mobile web build platform that supports super low end mobile hardware specially Android like cocos creator? Previously it’s the goal of projects tiny. Will official bring the development back soon?
Project Tiny is no longer in development, but web build sizes are a priority for the web player development. A WebAssembly stripping tool is currently in development for Unity6 that will ship soon, which can significantly reduce web build sizes by removing unused code. We also have some documentation on optimization techniques for reducing build sizes:
Super low-end mobile device users are the ones most unlikely to still be using their mobile phone either at all or for anything but calls and texting. For instance, I barely use the browser on my iPhone 6 anymore because it’s become so slow with every OS update. Even built-in apps like Music are painfully slow to use. Those aren’t even using realtime rendering.
You may find that these low-end devices are figuratively speaking 1% of the total market, and 0.01% of your potential audience because most of these devices are probably acting as digital picture frames at best, but more likely found in the kitchen drawer with all the other random items that have no place.
Btw, back when Project Tiny was a thing, Unity web builds were far from what they are today. But today, you can get the build to load in about a second or two and the build size can be in the single-digit Megabytes range. It’s not tiny but it’s good enough for most medium range mobile devices, which is where targetable audience demographics start to be of financial interest.