ETA on Apple Vision Pro support?

What is the ETA on Apple Vision Pro Support?

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Sounds like it’s already a thing. Though only a select few big fish get to actually play with pre-release headsets, I think.

So what I wonder is: will the Unity toolchain include any sort of simulator that lets us start developing VisionPro apps before we have the hardware?

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Will Unity have a low latency, high resolution and high frequency input system that’s optimised precisely for this, and ready for this?

I would expect more insight about this coming out of the platforms state of the union presentation this afternoon and WWDC workshops this week.

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your hands and eyes, and you can use a playstation / xbox controller

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Yes, I’ve watched the show.

But I’ve also used The New Input System. So I know it’s not exactly performant, not good at low latency polling, not good at high resolution inputs at high frequency and generally not very good, either.

And this release from Apple is going to put a premium on all these things. As they’ve stated elsewhere in today’s presentations, they’ve doubled the polling on external controllers. They’re getting serious about games. Be nice if Unity matched that earnestness.

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Apple is saying that the SDK is available later this month. Probably a similar timeline for the Unity beta.
https://developer.apple.com/visionos/

Edit: This WWDC session on June 7 looks interesting for those with a developer membership and a desire to get some insight into Unity visionOS development https://developer.apple.com/videos/play/wwdc2023/10088

Edit 2: Another VR-focused session https://developer.apple.com/wwdc23/10093

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Can’t wait to make Tony Starks holographic computer.

A few questions for the continuity…… may are may not be unity related but general thoughts……

  1. Can mirror your Mac.
    1a. So all (at least mouse) input is now handled by the device (and your hands eyes voice etc).
    1b. All processing still 100% occurring on Mac.
    1c. Can you create multiple windows? So for example, you connect to your Mac. You then open Safari and Unity. In Vision Pro can you separate the two, to two dedicated windows? Or do they remain under one screen, just like you would see in your Mac.

many gaming ideas. The mobile industry is a multi billion dollar one, in large part to Apple and Unity, so, onto the next one!

Can’t wait!

From what I’ve read it’s the latter, the Mac Virtual Display feature in visionOS puts your entire Mac display into a spatial window element i.e. no separate spatial windows for Mac apps, that appears to be a thing only for native visionOS apps and iOS/iPadOS apps that can run on visionOS.

I believe it is running in Mirror Display. At least that’s what would make sense to me. Also I believe that is what MKBHD said in his review as he was granted access for one half hour.

What I would like to see is, for example, on my Mac I have Unity and Visual Studio open. Unless I can separate each into its own window in VR/AR, then what’s the point?

Thanks to Stephen for kicking this thread off. VisionPro is going to be incredible.

There is a simulator for the RealityKit Swift UI part although without the SDK later this month we can’t know yet.

Unity has a Spatial beta program for visionOS so definitely a good idea to register
https://create.unity.com/spatial

We’re tracking WWDC closely too. I’m writing some notes on dev setup here. twitter: anjin_games

Yesterdays key videos for us

Build Great Games for Spatial Computing-
Design for spatial input (I think its worth understanding how the native OS does things too as its close to our own hands system for Quest)

Today
Explore immersive sound design
Bring your Unity VR app to a fully immersive space

Other users have mentioned these resources already, but to remove any doubts I thought I’d chime in. These are the official resources right now:

WWDC Talks

Beta sign up for Unity PolySpatial that will power experiences on visionOS: Create for Apple visionOS

More to come.

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Thanks for links. It is good to know most features in unity will be compatible with visionOS. The talk doesn’t mention visual effect. Will you plan to aupport visual effect graph?

So… anyone know if the Unity editor will run under visionOS? Sure would be nice to code with this thing.

You can use your Mac display on it, so you can use anything you run on a Mac including Unity.

I am really glad that Apple is getting serious about gaming with their ARM chips. This is exciting since at the very lease a M2 chip will be inside the Apple Vision Pro that is entirely dedicated to your program since the R1 chip is doing all the AR processing.

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Hello, do you have any news?
Please, if you are going to call developers for the beta release of Unity AVP SDK beta, call me. I really need to start working with it professionally.

How would existing OpenXR projects work/migrate to this setup?

Will the compute shaders work? I have got some heavy simulation implemented on the GPU, which works very well on M1 chips.

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