ETERNIBEAT - a musical platformer

This game features procedurally-generated music and procedurally-generated levels. The enemies/obstacles and player can only attack when certain instruments play. The game isn’t extremely dependent on knowing the song, which is good since each one is unique - you could play this game fine if you don’t have sound on or if you’re deaf. I’m currently developing it for my PlayStation Vita. More media+info coming soon!

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Here is a short look at one of the four zones I plan to have in the game. Each zone should have a different look and musical feel.

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Some boxes dancing to the beat!

Here is a sewer type zone I’m working on, with a temporary music bar like the one in Sound Shapes (except it goes from up to down)