Hi exiguous, and thanks for your reply.
It was a dream for me as well. If you look carefully, Etherea1 was in fact the first ever open-source (please note that open-source is not necessarily free) full GPU Planetary Rendering implementation (not only for Unity3D, but everywhere). In a time when planet rendering was a great novelty (and in fact, still is a rare feature) – there was no where to look for references. It was based on experimentation, error, fixing, trying a way, trying another, that is, it was mostly R&D from a single guy who also had a dream.
I tried really hard, and I tried not to hide source from buyers, so they could have a way to proceed themselves if something went wrong – everyone received the full source-code as promised, and I suppose that includes you. That is not a common behavior, much less in such novelties. You normally find the source included for things that are based on common techniques, easily found on the net, but that is uncommon for novelties.
Yes, I promised a lot of extra features that never came, but so what, they were in the improvements list, that was not a contract, that was intended improvement. Even then, ok, I understand you, that is frustrating, maybe you were counting on something that never came, I’m sorry.
Even if I did not deliver all the features I was willing to add, I am sure that some people had fun using, adapting and improving it for their own use-case. Or even studying the code then rewriting in a better way, who knows, that probably happened. At least they could change it, differently from many assets which if you dislike something, you must live with that because there is no way to change anything.
Also, I did pay $2000 for Unity4 (with the team server), and that did not entitle me to receive Unity5 for free, I needed to buy Unity again, so why should I release a new version of Etherea for Unity5 for free? Would that be fair to re-buy the new version of Unity, port the plugin to that one, then update everyone for free? I could not afford that. sorry. That, together with a few other reasons which I prefer not to bring again, demotivated me and I stopped working on it.
You are entitled to your opinion, even if that sounds a bit too harsh and exposed in a way that sounds like I stole from people, a thing that did not happen at all. There was planetary rendering delivered as promised, and very configurable, even if it had some bugs, or was somewhat hard to understand.
Now, I am more skilled overall, I know most Unity limitations (some of them were a pain to overcome in the first version), and I am more experienced with planetary rendering itself, having developed a new version entirely from scratch. I just asked if some people would be interested in a new, much improved version. From your reply I can infer that at least you are not interested, I am sorry for that, but ok, that is your entire right. But please don’t try to paint me like if I am a criminal, because I am not.
EDIT: and I did not remove the sources myself, Assembla removed access without notice, I don’t know why they did that. I don’t remember receiving any warns from them, I only discovered that long time after I went to other projects. Hey, I need to live after all, right?
EDIT2: I honestly hope you can forgive me for any harsh word I may have written to you, or something.
Regards.