hmm, this is actually sort of a passing thought,
but, just recently i have seen this:
for Path of Exile, an ARPG game,
admittedly by them, it is a grind fest, the company’s name is “Grinding Gear Games” , you grind for gear.
now the problem that comes to mind is, where is the ethical limitation of designing a game to consume people’s time,
naturally, “time, is the most precious resource we, as living creatures, have”
therefore, to willfully design a game to waste people’s time is unethical.
so, the thing is, this game, they will have new “challenge leagues” to add new and differing content to the game,
and they will have challenges, and the players win items, cosmetic graphical effects, akin to what they sell as microtransactions.
this new league they have a challenge that includes
“kill voll 1200 times” “Complete Two End-Game Grinds”
… its one of the bosses, not a hard or exciting or fun boss particularly, but it RARELY drops an item that is very valuable in the in-game’s economy. (and i mean RARELY … ive seen, in the game’s forum, posts saying he got one of the items after “months” grinding it) … and you need 8 of these items (divination cards, basically 8 of these = 1 actual item, its a coupon to get an item, you need 8)
someone pointed out that killing Voll 1200 times, will take about 20 hours of play time. (not sure how accurate that is but seems maybe right)
… the challenge is totally optional, and is actually like, a joke challenge, its a challenge that is obviously a “skip this one”
but i think the implication of having it be a challenge at all is ethically dark.
i mean, for real,
that design is like, serial killer level of depravity,
(whoever decided to put it as a challenge)
basically is saying “YOU SHALL SACRIFICE A DAY+ OF YOUR LIFE FOR THIS GAME!”
the thing is, the game devs are suggesting that players, play an “unhealthy” length of time, grinding one boring boss.
i believe this instance is ethically corrupt, as game design.
(and pushes me away from the game, on principle, as a player of it)