I only recently has clause 9.2 of the asset store EULA highlighted out to me, which states:
“END-USER hereby assigns and agrees to assign to Licensor all right, title and interest in and to all Asset modifications END-USER creates, and END-USER agrees to promptly deliver to Licensor all Asset modifications END-USER creates.”
I don’t know if this clause was recently introduced, but I’ve never seen it before nor heard it discussed, yet it seems particularly significant and onerous… if I make a game that uses a modified version of any asset downloaded from the store, I assign all rights of that modification back to the asset owner and I have to promptly send them my modifications?
As an asset store publisher, I’ve never had a user send me back their modifications and, having heavily-modified several assets I’ve purchased, I’ve never sent them back to the developer either. Have I interpreted the EULA correctly? Does anyone do this?
Seriously, is no other asset developer or asset user bothered about this?! Or have I posted in the wrong place - it seems that the only threads posted in this forum are from people promoting their own assets rather than a discussion of usage of assets in general?
I haven’t heard back. I just send them a reminder; with all the hard work they’re doing on the new Asset Store, this might have slipped through the cracks. Their previous reply was:
That would be a pain in the ass, and could create some conflict, lets say I purchase a series of interior models, I don’t like them as they are but they are a good base foundation for me to cut down dev time, I take that asset and tweak it in an external software, create a substance and have a new model that meets my art direction and overall poly budget and feel, now I know I would Never! sell that asset as my own because the base mesh I started with was not created by me, but when I send it back to the artist do I include a charge for the time and effort I put in to mod and change the overall asset look and feel? as it would be a complete new asset.
same could be said for anything on the asset store, and this could lead many people away which would be very bad for Dev’s and Artist’s.