Euler Rotation for Imported Assets

Hi there,

I’m currently experiencing a problem where the animation I’ve created in Maya is imported into Unity, and it plays fine and everything, but the animation curves for rotational values are changed to Quaternion rotations rather than Euler rotations. Is there a way to import animation with Euler rotations as the default? It is changing the resulting animation of my objects.

For a more in depth explanation of my problem, I’ve created a thread on the Unity forums:

http://forum.unity3d.com/threads/93675-Importing-FBX-animation-Weird-results

Thanks.

For Unity to import your animations properly, you should bake you animations in Maya.