Hello all,
I am generating a ball from canon like,
GameObject baseBallClone = (gameObject)Instantiate (baseBall, position, canon.transform.rotation);
On collsion of boundry I want to set baseBallClone’s rotation as zero.
I did like,
baseBallclone.transform.eulerAngles = Vector3.zero;
it’s not working.
I tried even baseBallclone.transform.rotation = Quaternion.identity;
even
baseBallclone.transform.rotate(Vector3.zero); not working…!!!
where I am mistaking…or something else…??