In the piece of code I am writing, I am getting a large number of errors, a number of which I think stem from this piece of code. The variable types are probably incorrect, can anyone correct them please?
NB - the type of StatValue.downTime can be updated aswell.
edit - the error
Assets/Programming/Engines/StatsEngine/StatManager.cs(174,29):
error CS0019: Operator<' cannot be applied to operands of type
UnityEngine.Time’ and `float’
public void inhibit(StatValue theStat,bool theState, int theTime)
{
// modify stat based on prefered state
if (theState != theStat.isEnabled)
{
// set to the preferance
theStat.isEnabled = theState;
}
// modify the downtime if is further in the future than before
if (theStat.downTime < (Time.time + theTime))
{
// set it to the new one
theStat.downTime = Time.time + theTime;
}
}