Controls:
Abilities: 1 - 3
Left Mouse: Move and Light attack, Shift and Left will stop and attack.
Right Mouse: Heavy attack
E: Eat | Feed on “waiting to die humans”
A: (Testing Only) Ally AI for Fallen Enemies.
N: Human Knight Enemy Spawn.
M: Fallen Enemy Spawn.
*Note that the Enemies can stack on top of each other. They are spawned on top of each other so this can happen.
Hey Unity Community. It’s been a good 2 years now since I joined up with Eve of Ebon group. However I did take a year off due to finishing College and getting a job, Real life stuff.
A few months back we started up full force. Bringing on two veteran software developers with minimal Unity3d experience but they have picked it up relatively quickly. Since we brought one two new people I thought it was best to start from scratch with the code base. Since when I started I had only about 2 years of Unity experience and I’ll admit it was a cluttered mess.
We established version control through github and have been working flawlessly with it since.
Our Artists have been slacking off lately but luckily we’ve had a pretty good base of Character Models and Animations to work with from the beginning.
Anyways I typed enough.
Name: Eve of Ebon
Genre: Overhead Slasher RPG
Character in Video: Arcasin
Thanks TVE, Canadania, and Shinkiro. We are adjusting the health bar to make it more visible, thank you, any other feedback would be appreciated as well.
Also, in another thread a few ppl thought the game was just a horde mode type game, it actually has a story and progression, think diablo but with vampires. The arena is mostly for just testing things.
Controls:
Abilities: 1 - 3
Left Mouse: Move and Light attack, Shift and Left will stop and attack.
Right Mouse: Heavy attack
E: Eat | Feed on “waiting to die humans” ** You must click E then click a feedable target.
A: (Testing Only) Ally AI for Fallen Enemies.
N: Human Knight Enemy Spawn.
M: Fallen Enemy Spawn.
*Note that the Enemies can stack on top of each other. They are spawned on top of each other so this can happen.
New Plans: We started creating a Random Generator for our maps. We currently hired a 3d modeler to create Modular pieces for us to use in the generation. We plan on having set area’s that the Generator will lead to like the Arena since its part of the story. But we figured it would be more interesting if maps were always random on a different play through.
Any Feedback and/or Idea’s would be great to hear.