Evening Chaos will include 8 playable characters from the jump, 2D game-play in a 3D world, dynamic gameplay, and more. With each character having their own unique attributes, players can pull off amazing combos with the right team combination. Most of all, game play is focus on speed and precision, giving the feeling of a old-school style of beat em ups.
Features Include:
-Story Mode
-Arcade Mode
-Vs Mode
-Training Mode
-Ring Outs
-Environmental hazards
-Fast-pace high powered combat
-Dynamic Backgrounds
-Fluid Controls and Gameplay
-Original Characters with fun, unique abilities, strengths, personalities
Each character will have a alternate costume to in with their surroundings. For example, if their in a bar, they will be suited up accordingly.
Controls
By default the controls will be simplified, in contrast to most other fighters, which use motion and/or charge commands. Players will be able to jump right into the game and BATTLE it out with their opponents without have to worry about performing fireball motions on their controller, and focus more COMBAT.
For those who prefer motion/charge commands, there will be an option on the select screen to convert to the traditional style control setup.
Thanks for taking the time out to check out the project, hope to hear from you,
Models and textures look good and detailed. Animations are decent. It has a bit old-school vibe to it. Is this a solo project? How long did it take you?
Yes, this is a solo project. This project was originally in the works for a couple years now. Also, glad to see you notice how it’s gear towards the old school play style, that’s pretty cool
Right now it going to be gear towards Steam(PC) and mobile.
I really want to release it on PS4 and Xbox One, but I have no idea how I’m going to go about it, since the developer kits are uppers to a thousand or so dollars.
Looks pretty good. I would definitely focus on polishing up the animations and adding more polished particle effects. I love seeing the fighting game genre expanding.
Really love to see the girl with katana in action
The screenshots can’t tell how fluid the character movements are… I just realized how fluid their movement in combat when I watched the videos…
BTW, I just noticed that the cell-shaded character style seems doesn’t match the background, I don’t know if this is intentional…
Fix the friction/velocity so she dont appear to be sliding. Thanks for people pointing this out, hands on, she feels alot more grounded, feels more fluid, and the impacts on the hits feels much better.
Also revamp the stage and added a bit more detail to it.
Going to set up Steam Greenlight soon, so I can get more beta testers in the action.
Thanks for the words of encouragement guys can’t thank you enough guys.
Also, EVENING CHAOS is up on steam greenlight, please help get this game on steam or maybe leave comment on the page if it’s not much trouble. Thanks again.