Event.current.mousePosition doesn't update

Hi there,

I am simulating the mouse movement with a joystick on OSX with CGWarpPosition function, the movement itself is working. The only problem is, that Unity doesn’t register MouseOver on GUI elements, but it works with 3d objects and onMouseOver events. It works when im previewing in Game mode but not when i run the standalone build. Did some debugging and found out the Event.current.mousePosition doesn’t get updated whereas Input.mousePosition does…

Anyone know how to fix this?

As far as I know, Event.current.mousePosition is only meant to be used in the editor. Why can’t you just use Input.mousePosition?