Hi,
I am just implementing a little in game help system where I check if certain functionality has been used after some time and if not, display some HUD help. It’s all based on Observer patterns (event model).
Now I was asking myself if the same thing would exist for the Input buttons? So that in init I could do something like:
Input.GetKey(“up”).onClick += new ClickHandler(myClickHandler);
If not, would be something nice for the wish list
Cheers
Gabriel