event model for Input keys

Hi,

I am just implementing a little in game help system where I check if certain functionality has been used after some time and if not, display some HUD help. It’s all based on Observer patterns (event model).
Now I was asking myself if the same thing would exist for the Input buttons? So that in init I could do something like:

Input.GetKey(“up”).onClick += new ClickHandler(myClickHandler);

If not, would be something nice for the wish list :slight_smile:

Cheers
Gabriel

Such a thing does not exist, but wouldn’t be that difficult to implement on your own. I’m currently focused on the Path project, but someone should give this a look at toss it on unify :wink: