I have a button on a canvas.

The canvas appears when I select a character (the canvas is a child of the character) using SetActive().

What I want to be able to do is click the character, hold the mouse button down, and when I let go of the mouse button, trigger the button below the mouse.

PointerUp and PointerClick events don’t seem to work for this …

Is there any way I can create something like this?

http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseUp.html

public void OnMouseUp(){
		Debug.Log("OnMouseUp triggered");
	}

So I am not sure I completely understand this solution, but … it seems to be pretty easy to setup. The new event system appears to handle most of this, there just isn’t anything built into the buttons like PointerUp.

What I did was just used a simple

			if(Input.GetMouseButtonUp (0) ) {
				ControllerMouseUp();
			}

in Update, and then

    	private void ControllerMouseUp(){
    		PointerEventData ped = new PointerEventData(EventSystem.current);
    		ped.position = Input.mousePosition;
    		List<RaycastResult> rcr = new List<RaycastResult>();
    		EventSystem.current.RaycastAll(ped, rcr);
    		if(rcr.Count > 0){
    			foreach(RaycastResult r in rcr){
    				if(r.gameObject.tag == "Button"){
    					// DO STUFF
    				}
    			}
    		}
    	}

You also have to make sure to add

using System.Collections.Generic;
using UnityEngine.EventSystems;

at the top of your class. Anyway, hopefully this will help someone :slight_smile: