Hello,
I tried to find or create in BOLT the way to use event system / IsPointerOverGameObject, in order to prevent physics/raycast to pass through UI buttons.
It seems to be easy with coding in a C# script, but someone knows how to do it with Bolt?
Thanks
Hello, I have finally succeded to do it. You can ignore this
Can you share your solution? I have been trying to solve this for months. Tutorials on the net are old and doesnt work.
I dont use Bolt anymore, but if you still need, simply something like that if I correctly remember.