[Event System] Prevent Raycast through UI

Hello,

I tried to find or create in BOLT the way to use event system / IsPointerOverGameObject, in order to prevent physics/raycast to pass through UI buttons.

It seems to be easy with coding in a C# script, but someone knows how to do it with Bolt?

Thanks

Hello, I have finally succeded to do it. You can ignore this

Thanks

Can you share your solution? I have been trying to solve this for months. Tutorials on the net are old and doesnt work.

7637794--951286--upload_2021-11-8_9-15-21.png

I dont use Bolt anymore, but if you still need, simply something like that if I correctly remember.

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