Event Trigger on pressed instead of on click

Hello,
I have a button linked to a Walk function, in which my character walk to the left.
But with the UnityUI Event trigger i can only set it so that if i press it, it only runs once, because it’s on clicked of on pointer down, is there a way to set it to, on pressed so that it runs as long as it’s pressed?
here are my options:

Thanks in advance!

you can add an Event Trigger to the button, and select whatever event you want
like “OnMouseEnter” “OnMousePressed” etc.

http://docs.unity3d.com/ScriptReference/EventSystems.EventTrigger.html

Thanks for the answer Notter. It worked, but I have cases where I have a button that changes scenes to a scene where a different button is located in the same place as the original button. This method clicks through both buttons almost instantly.

Is there a way to force the user to pick his/her finger up and then press the button on the second scene instead of just registering the click on multiple scenes almost instantly.

P.S. This is only an issue on the actual device with touchscreen. On the unity simulator, there is no click through. It forces the user to unclick, then click again.

Did you try using the “Pointer Up” event?
it should trigger only when you lift your finger