Event trigger when crossing NavMesh Link, or entering an Area Type?

I’m using the NavMesh Components workflow, and in my stage I have NavMesh Links that cross some gaps. When a character uses the link, I want to trigger a Jump animation, but I don’t see how I can tell that the character has either A) Used the NavMesh Link, or even B) Changed to a different Area Type in the NavMesh. I assume this much be pretty simple, but I’ve missed it. Anyone know if there is an event that fires when using a NavMesh Link, or when entering a new Area Type in the mesh?

Thanks,

-Dan

I haven’t seen an event anywhere. But you can check isOnOffMeshLink on NavMeshAgent

    [Serializable]
    public class NavMeshLinkMonitor
    {
        private NavMeshAgent _agent;
       
        public NavMeshLinkMonitor(NavMeshAgent agent)
        {
            _agent = agent;
        }

        public OffMeshLinkEvent AgentEnteredLink = new OffMeshLinkEvent();
        public OffMeshLinkEvent AgentExitedLink = new OffMeshLinkEvent();

        public bool IsOnLink;
       
        private OffMeshLinkData _data;
        private NavMeshSurface _startSurface;
        private NavMeshLink _link;

        public void Check()
        {
            if (_agent.isOnOffMeshLink && !IsOnLink)
            {
                var link = _agent.navMeshOwner as NavMeshLink;
                if (link != null)
                {
                    _link = link;
                }                               
                _data = _agent.currentOffMeshLinkData;
                AgentEnteredLink?.Invoke(new NavMeshEventData
                {
                    Agent = _agent,
                    LinkData = _data,
                });
                IsOnLink = true;
            }
            else if (!_agent.isOnOffMeshLink && IsOnLink)
            {
                AgentExitedLink?.Invoke(new NavMeshEventData
                {
                    Agent = _agent,
                    LinkData = _data,   
                });
                IsOnLink = false;
            }
        }

        public class NavMeshEventData
        {
            public NavMeshAgent Agent { get; set; }
            public OffMeshLinkData LinkData { get; set; }
        }
               
        [System.Serializable]
        public class OffMeshLinkEvent : UnityEvent<NavMeshEventData>
        {
           
        }           
    }