EventSystem Lag

Hello everyone,
I’ve stuck with an issue that are reproduced on my local PC.
I do develop without any issues: develop input system, add buttons and so on.
But at some point of time, probably after running other games (like CS2): all my input system in all my Unity Projects (built also) crashes and either some axis gets stuck in 0.99 value or (like now) my cancel input (Input.GetButtonDown(“Cancel”)) gets stuck in permanent true state.
If I use Input.GetKeyDown(KeyCode.Escape) everything is fine.
Also I have some issues with navigation system, I have a few pages that are being activated/deactivated by some manager, but now it’s not easy to switch from second one to the first because it immediately switches back. (2-1-2).
The main problem here is that issues are happening only on my PC, on my laptop everything is fine both with the event system and inputs.
So there is the question, what went wrong with my input, and why is the cause of this?
Thanks in advance.

I still do not know the cause of the issue.
But the solution is to manually delete my Wireless Gamepad from the system (when I just plugged it out - it didn’t help).
It fixed both invalid EventSystem events and inputs.