EventSystem not firing on iOS

I wish to receive events on normal GameObjects in the scene, so I set up a Physics2DRaycaster on the main camera, a collider on the GameObject I want to have events fired, and a script to handle the events. Everything worked great until I tested it on my iPhone. I’m not getting any events at all in the GameObject. UI events work fine, but no events for GameObjects.

I think it has something to do with inputs. Though adding TouchInputModule gave me a warning saying touch events are all already handled in the StandaloneInputModule now.

Anyone has any apps that use the EventSystem to detect stuff like OnBeginDrag or OnPointerClick? I don’t know what I’m doing wrong :frowning:

Turned out to be an issue for beta. Physics2DRaycaster class is broken on my 5.5.0b11 Unity. I replaced the file with the copy from 5.4 release found here and everything works!