I just recently updated the Unity to 5.4, and using the native Unity VR mode, I didn’t implement the Oculus Utility.
eventSystem.RaycastAll worked in previous version, but once I updated to this version, this function doesn’t work at all in Oculus. There are totally no UI interaction in oculus.
m_RaycastResultCache is always empty, count 0.
How to solve this?
It still works on normal android and ios, only Oculus Gear VR has this issue.