I just recently updated the Unity to 5.4, and using the native Unity VR mode, I didn’t implement the Oculus Utility.
eventSystem.RaycastAll worked in previous version, but once I updated to this version, this function doesn’t work at all in Oculus. There are totally no UI interaction in oculus.
The result list retrieved from RaycastAll() is always empty, count 0.
How to solve this?
It still works on normal android and ios, only Oculus Gear VR has this issue.