EventSystem.Update performance overhead

Hello,
I have a game that consists of 3 scenes.
when I open the game the menu scene loads.
My issue is that when I am loading the gameplay scene from the menu scene it takes about 7 seconds.

I monitored the performance with the unity profiler and found that 90%+ of the overhead is caused by EventSystem.Update -

I searched online and couldn’t find any info regarding this issue.
Anyone faced this issue before?

Thanks, Erez

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It’s the stuff being called in the Update part of your scripts. You can expand the profiler and see where the biggest offenders are.