apart from sprinkling GetComponent().alphaHitTestMinimumThreshold = 1f; on every EventTrigger button, is there a more economical way of making events fire only when the pointer is on alpha = 1?
might be due to sprite atlasing…
apart from sprinkling GetComponent().alphaHitTestMinimumThreshold = 1f; on every EventTrigger button, is there a more economical way of making events fire only when the pointer is on alpha = 1?
might be due to sprite atlasing…