The issue is that any EventTriggers that are not a direct child to the canvas will not execute, however my interface setup requires the use of children as there are multiple interface groups that are shown based on certain results.
Here’s my GameObject heirachy:
- -Canvas
- –GameObject(InterfaceContainer)
- —GameObject(Buttongroup container)
- ----EventTrigger(Button).
Graphic Raycaster settings:
- -IgnoreReversedGraphics:true
- -BlockingObjects:None
- -BlockingMask:Everything
The events that I’m trying to use are
-
Pointer up
-
Pointer down
I’m attempting to create a hold to activate button. I’ve done all of the logic, however the methods are never being called by the EventTrigger. I’ve tried other triggers as-well and it seems like the entire EventTrigger component isn’t firing.
I have an EventSystem in the scene.
This is absolutely essential to my application. Thanks for any help.