Context:
- Our app project itself has no Addressables, just the necessary Addressables configurations (i.e. an initialized AddressableAssetsData folder).
- We manage our Addressables in a different Unity project to control retrocompatibility (keep Addressables always using the same Unity version while the app can be upgraded to newer Unity versions).
- At runtime in the app, we load the full remote catalog using LoadContentCatalogAsync, and from then on load Addressables as normal.
Problem:
- Despite having “Send Profiler Events” enabled in both projects (though I suspect only the app project is relevant… right?), the Event Viewer only shows the FPS and Mono heap graphs, no events at all.
Is this normal? We really wanted to check our memory management and the way we release operation handles. Thanks!
@TreyK-47 , maybe?