Is this a bug or is this intended? I can’t seem to get the tiles position because it is always 0,0,0.
Hi KingRecycle,
Please have a look at these:
Hi there! I am currently working on a game where we have designed the levels using the experimental Tilemap feature and painting with the brush. I am currently working on a pathfinder, and this requires examining each of the tiles in the tilemap. ...
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I’ve got one tilemap for walls, and one for floors, both under the same grid. What I’m trying to do is put a script onto a tilemap and have it spawn enemies randomly on that tilemap, like random spawning in Earthbound. The problem is, I don’t know...
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If you still can’t get it to work, could you please provide more information (code snippet)?
Thanks, yes I figured it out. It does seem to be intended and you are suppose to store information based on coordinates and not the actual tile. At least not if you want unique variables.