Ok, I'm having a bit of trouble figuring this one out. I'm not much of a coder so I'm here asking for help. I don't think it will be a problem to figure out for yous all over here ;)
var objectSpeed: int;
function Update () {
objectSpeed = 2;
amtToMove = objectSpeed * Time.deltaTime;
transform.Translate(Vector3.down * amtToMove);
if(transform.position.y <= -0.1){
transform.position.y = 6;
transform.position.x = Random.Range(-4.8,4.8);
iPhoneUtils.Vibrate();
scoreScript.playerScore -= 50;
}
if (( scoreScript.playerScore % 200 ) == 0){
objectSpeed = 5;
}
}
The code above increases the speed of the falling objects by .5 once the score hits 200. What I want to happen is, every 200 points I want the speed to increase by .5, but I don't know how to go about doing that. I'm guessing I might need to be using a loop for this?
Any assistance is appreciated.