Hi,
I can’t open my project because of this two errors (saw it in mu Unity console):
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (.TKey key) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150)
UnityEditor.XCodeEditor.XCProject…ctor (System.String filePath) (at Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/XCProject.cs:95)
UnityEditor.FacebookEditor.XCodePostProcess.OnPostProcessBuild (BuildTarget target, System.String path) (at Assets/Facebook/Editor/FacebookPostprocess.cs:25)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
AND
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (.TKey key) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150)
Everyplay.XCodeEditor.XCProject…ctor (System.String filePath) (at Assets/Editor/Everyplay/XCodeEditor/XCProject.cs:93)
EveryplayPostprocessor.ProcessXCodeProject (System.String path) (at Assets/Editor/Everyplay/Scripts/EveryplayPostprocessor.cs:124)
EveryplayPostprocessor.PostProcessBuild_iOS (System.String path, System.String clientId) (at Assets/Editor/Everyplay/Scripts/EveryplayPostprocessor.cs:76)
EveryplayPostprocessor.OnPostProcessBuild (BuildTarget target, System.String path) (at Assets/Editor/Everyplay/Scripts/EveryplayPostprocessor.cs:24)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Any idea? It worked … yesterday !
I don’t understand, and the Everyplay’s support is … very very slow.
Thank you in advance for your help.
Best regards,
AB