Hey,
I’m trying to use Everyplay but it’s not working on my Unity Editor.
I’m using a very simple script to test if Everyplay is recording my game.
void Update () {
if (Input.GetKeyDown(KeyCode.R))
{
SetUpRecording();
}
}
void SetUpRecording()
{
Debug.Log(Everyplay.IsSupported());
if (!Everyplay.IsRecording())
{
Everyplay.StartRecording();
}
else
{
Everyplay.StopRecording();
}
}
I always get the debug ‘false’. Did i miss anything ? Any settings or imports ?
I’m using Unity 5.3.4 and Windows 10