Everything above the player to be semi-transparent

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I’d like everything above the player in certain screen area to either disappear or become semi transparent (circular area shape a plus). I thought about using two cameras with different culling masks but that would only put the player above everything else, which isn’t my goal. I have no idea if it’s possible, but maybe using something like light cookies on a camera would work?

I have honestly never played with shaders but that is the area I believe you want to be looking at to solve this! (I have been trying to figure this out since I saw this question such a great idea!)

This question nearly does what you want but makes them white so maybe with some tweaking you could display it as clear maybe?

Display complex object when it is behind the wall - Questions & Answers - Unity Discussions link text

I hope this helps!