Everything is Low Resolution?

I’m new to Unity so Hopefully this is an easy fix.

So everything looks super low res for me. I wish my images looked high res.

Even SVG looks low res even though they’re vector nodes, I don’t get that at all but I assume Unity doesn’t play with svg yet? the black outline graphics is SVG, the rest are PNG with alpha.

Take a peek at my three different windows. Let me know your suggestions (remember I don’t know anything so the easiest thing can been overlooked)
Scene:

Game view:

Running the game looks like Game View in resolution.

the scale in the game window is set to 2.8x, lower it as low it goes…happens all the time with me

According to Imported Vector art looks pixelated in unity - Questions & Answers - Unity Discussions , you should increase Pixels per Unit on the sprite and set its filter mode to Point (No Filter):
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I think that’s just how Unity handles Vectors, by rendering them as a sprite, so you need to have the right settings to make them render right. It seems that only applies to Vectors though ,s your guess is as good as mine for why the others are blurry

Hi Aaron,

I have indeed tried to all kinds of import settings. I set the pixels per unit to 100.000 as well as 1
and tried the high quality compression for raster pngs, for vecotr that is of course not available.
So I doubt this is the problem now.

What I think is the problem is that I as new to Unity simply have overlooked something.
I don’t know how to set up the “game window” I mean, I have free aspect, maybe I should always try my game out using a specific format that I think will be the end goal?

Is there something in the project settings that I should set up at the start of my project? So far I have not even looked in there.

If I do have a specific size set up, should that be taken into consideration for import settings?

I do get it that if I zoom(scale slider) while in runtime, I would perhaps get pixelarated images since maybe the images are being pre-compressed…but then if I scale(real scale this time) an image in runtime, then they should not go pixelarated because their original size are much larger than what would be nessesary for the game.

Am I making sense? I dont think I can explain it very well.