When i run my 2d game in the unity player, it does everything that i want it to in terms of dealing with different screen sizes - i switch between iPhone 4 size and iPhone 5 size, and on iPhone 5 you can just see a bit more of the game world (which is correct)
However, when i build the Xcode project and run it on an actual iPhone 5, it seems that it’s running it at the iPhone 4 resolution, and stretching that to fill the screen. So all the sprites appear much longer and thinner than they should.
I’m really stuck on why this is happening - i can’t find anything in the player settings that might be causing it. Any ideas?