Evil Genius-esque game.

Hey all, new to unity and game design in general but I’ve been modding for almost a decade and thought it time I got started making a game. I have looked around through Google and in these forums (many other places too), and have struggled to find anything which would help me in how to manage the base building of a game similar to “Evil Genius”. Unity seemed like the best choice because of the flexibility as an engine and the ease of porting to other platforms (Android in particular).

So here I am, begging for help. Basically I have broken what I need to do down into several stages, first is to sort out the camera to be in a Real Time Strategy typical perspective, which is done, easy enough. Now I need to make the base building element, I have plenty of models ready as that’s pretty much my specialty, the next steps and ones I am most likely to have problems with right now are these 2.

  • The base building system, simply being able to place the rooms at the same height on a flat plane, possibly a multi-floor system would be good but can be implemented later once I have more experience.
  • Have a plane which looks like dirt sit at the very top of rooms, to make it look like the base is being built underground, easy right? Problem is I also need it to conform to the shape of the base, so when new pieces are being placed they will essentially cut a hole in the plane.

I should mention that I would like to stay with a grid based system, with pre-defined rooms, unlike Evil Genius where the rooms are built to a custom size and shape then told what would go in them.

If anyone can help me with how to go about this then I’d be very grateful, links to YouTube would be good if anyone knows of tutorials which may help. Even if someone knows of an engine which may be better for this then it’s help, being that I have barely started, switching engine isn’t a problem.

I would like to help you with this but I just started myself this week.