evil white pixel among edges of snapped mesh

If there are something of bright behind the geometry, this appen:


The mesh are snapped in unity.

They disappear if the camera have a blak color background, but this trick not work if there are another geometry bright instead of nothing.

So, know someone some other trick to avoit this issue in every situation?

Bump, this is exactly my problem also… anyone know anything about this?

http://forum.unity3d.com/threads/146501-flickering-between-boundarie-edge

Thank you! I also got it fixed before I saw the reply… I did:

old code
/newVertices.Add(new Vector3(x, y + 1, z + 1));
newVertices.Add(new Vector3(x + 1, y + 1, z + 1));
newVertices.Add(new Vector3(x, y + 1, z));
newVertices.Add(new Vector3(x + 1, y + 1, z));
/

new code
newVertices.Add(new Vector3(x-0.001f, y + 1, z + 1.001f));
newVertices.Add(new Vector3(x + 1.001f, y + 1, z + 1.001f));
newVertices.Add(new Vector3(x-0.001f, y + 1, z-0.001f));
newVertices.Add(new Vector3(x + 1.001f, y + 1, z));

made the textures/vertices points overlap just a little :smile: